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Craps Rules

Craps Rules
 
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Craps is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.

The player must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.

The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consists of a stickman, boxman and two dealers.

Player, known as the “shooter”, throws the dice. All wagers must be placed before the shooter throws the dice. The types of wagers that can be made are:

PASS LINE
An even money bet, made before the “come out” roll (the first roll) you win on a natural seven or eleven, or lose on “craps” (two, three, or twelve). Any other number rolled is your “point”, and you must throw your point again before a seven to win.

DON’T PASS LINE
Opposite of “Pass Line”. You lose on natural seven or eleven on the first roll. You win on two or three (twelve is a tie). You lose after the first roll is the shooter makes their point. You win after the first roll if the shooter rolls a seven before making their point.

COME BETS
Made any time after the first roll when a shooter has a point to make You win on natural seven or eleven and lose on craps (two, three or twelve). Any number that comes up is a “come point”, and must be thrown before a seven is thrown.

DON'T COME BETS

Opposite of the come bet, except that a first roll of two or three wins, and twelve is a tie, and you lose on natural seven or eleven.

Any other number is the “come point” and you lose if the come point is made before a seven is thrown.

ODDS
Once a point is made on the first roll or a come point on a succeeding roll, you may take the odds and win if the points are made before a seven. Payoffs are: two-to-one on four and ten, three-to-two on five and nine, six-to-five on six and eight. “Don’t pass” or “Don’t Come” bets are in reverse; you must lay the odds in order to win.

PLACE BETS
Once a shooter makes a point, you may make a “Place Bet” on numbers four, five, six, eight, nine, and ten. If the shooter rolls any of these number’s before a seven, you wind the following payoffs: nine-to-five on four and ten, seven-to-five on five and nine, and seven-to-six on six and eight.

FIELD BETS
A one-roll bet. You win even money on three, four, nine, ten, and eleven. You win two-to-one on two. You win three-to-one on twelve. You lose on five, six, seven or eight.

PROPOSITION BETS
One-roll bets. Two or twelve pays 31 for 1. “Any Craps” (two, three, or twelve) pay eight-for-one. Three or eleven pays sixteen-for-one.

HARDWAYS
You win if the number comes exactly as on the table, you lose if the number comes up any other way, or if a seven is thrown


 


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