Craps is one of the most exciting casino games.
It is common to hear yelling and shouting at a craps table.
It is played on a purpose-built table and two dice are used.
The dice are made after very strict standards and are routinely
inspected for any damage. As a matter of course, the dice
are replaced with new ones after about eight hours of use,
and casinos have implemented rules in the way a player handles
The player must handle the dice with one hand
only when throwing and the dice must hit the walls on the
opposite end of the table. In the event that one or both dice
are thrown off the table, they must be inspected (usually
by the stickman) before putting them back into play.
The craps table can accommodate up to about
20 players, who each get a round of throws or at 'shooting'
the dice. If you don't want to throw the dice, you can bet
on the thrower. Several types of bets can be made on the table
action. The casino crew consists of a stickman, boxman and
Player, known as the “shooter”, throws the dice.
All wagers must be placed before the shooter throws the dice.
The types of wagers that can be made are:
An even money bet, made before the “come out” roll (the first
roll) you win on a natural seven or eleven, or lose on “craps”
(two, three, or twelve). Any other number rolled is your “point”,
and you must throw your point again before a seven to win.
DON’T PASS LINE
Opposite of “Pass Line”. You lose on natural seven or eleven
on the first roll. You win on two or three (twelve is a tie).
You lose after the first roll is the shooter makes their point.
You win after the first roll if the shooter rolls a seven
before making their point.
Made any time after the first roll when a shooter has a point
to make You win on natural seven or eleven and lose on craps
(two, three or twelve). Any number that comes up is a “come
point”, and must be thrown before a seven is thrown.
DON'T COME BETS
Opposite of the come bet, except that a first
roll of two or three wins, and twelve is a tie, and you lose
on natural seven or eleven.
Any other number is the “come point” and you
lose if the come point is made before a seven is thrown.
Once a point is made on the first roll or a come point on
a succeeding roll, you may take the odds and win if the points
are made before a seven. Payoffs are: two-to-one on four and
ten, three-to-two on five and nine, six-to-five on six and
eight. “Don’t pass” or “Don’t Come” bets are in reverse; you
must lay the odds in order to win.
Once a shooter makes a point, you may make a “Place Bet” on
numbers four, five, six, eight, nine, and ten. If the shooter
rolls any of these number’s before a seven, you wind the following
payoffs: nine-to-five on four and ten, seven-to-five on five
and nine, and seven-to-six on six and eight.
A one-roll bet. You win even money on three, four, nine, ten,
and eleven. You win two-to-one on two. You win three-to-one
on twelve. You lose on five, six, seven or eight.
One-roll bets. Two or twelve pays 31 for 1. “Any Craps” (two,
three, or twelve) pay eight-for-one. Three or eleven pays
You win if the number comes exactly as on the table, you lose
if the number comes up any other way, or if a seven is thrown